![]() Without revealing any of the game's many secrets, some combinations unlock powered-up versions of an attack that have no cooldown. As they die, they drop experience points that you can use to level up and get new attacks, power-ups, or potentially even discover new combinations that unlock new abilities for your attacks. All but one are killable, and they die with a satisfying pop. Others just run at you with reckless abandon. ![]() Some pop up out of the ground and hurl magical attacks at you. The monsters on the receiving end of your attacks approach from all angles at all speeds. Most of the gameplay loop here is dealing with an attack's specific strengths and weaknesses while learning to twist them into the most efficient tools to quell the onslaught of monsters, all navigated with the left stick or via the touchscreen, which mirrors the touch input of the mobile version. Captured on Nintendo Switch (Docked)Įvery attack has a cooldown, but instead of deciding when to throw them out into the horde of Castlevania-inspired enemies, they all shoot out automatically. The whip slashes out in front of the direction that the player's facing, dealing high damage to anything in its range. ![]() There are dozens of them, and each attack has its own strengths, weaknesses, and properties garlic, for example, creates a miasma of deadly garlic breath, damaging any enemy that dares enter your personal space. They vary from classic stuff you'd expect from a Castlevania game, like a whip, a cross-shaped boomerang, or a throwing axe to more goofy stuff like the aroma of garlic or giant minecarts. The most common way we've heard Vampire Survivors described is, "A bullet hell where you are the bullet hell," but that's only half of the story.
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